WhisppWAVE
for PC
Real-time Voice Reconstruction AI for laptops and desktops. Turn a whisper into a clear, natural voice on every call and in every meeting, all on the device.

Built for the way people actually take calls.
Most PC calls happen in open offices, home setups, and shared spaces. WhisppWAVE for PC reconstructs speech as it happens, so a whisper comes through clear and natural in any conferencing or calling app. It works in any language and adds no perceptible delay.
What you're integrating
Windows
Windows laptops and desktops.
Below 120 ms
Total AI latency under 120 ms for live calls and meetings.
On device
Runs on the device CPU or NPU. No cloud dependency.
One SDK, system-wide voice reconstruction.
WhisppWAVE for PC is a native SDK with drop-in integration into your existing audio pipeline, so reconstruction works across conferencing and calling apps. It runs on the device CPU or NPU, with no cloud dependency and no per-call server cost.
std::vector<float> WhisppInference::processFrame(const std::vector<float>& frame) {
std::vector<Tensor> inputs = {
makeTensor({1, frame.size()}, frame),
makeTensor(_voiceShape, _voiceProfile),
makeTensor({1, _streamState.size()}, _streamState)
};
auto outputs = _session.run(inputs);
_streamState = outputs[1].toVector<float>();
trackLatency(_modelName);
return outputs[0].toVector<float>();
}Use cases
The same real-time reconstruction technology, shaped around three different needs.